Sonigon Engine  0.9
www.sonigon.com
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 12]
 NSonigon
 CManagerComponent used to manage Sonigon
 CParameterDelayControls the delay of the SoundGroup
 CParameterDistanceScaleControls the distance scale of the SoundGroup
 CParameterDistortionIncreaseControls the distortion increase of the SoundGroup
 CParameterFadeInDistanceStrengthControls the fade in distance strength of the SoundGroup
 CParameterFadeInLengthControls the fade in length of the SoundGroup
 CParameterFadeInShapeControls the fade in shape of the SoundGroup
 CParameterFadeInStartVolumeControls the fade in start volume of the SoundGroup
 CParameterFadeOutLengthControls the fade out length of the SoundGroup
 CParameterFadeOutShapeControls the fade out shape of the SoundGroup
 CParameterFollowTransformControls if the SoundGroup should follow the used transform (if applicable)
 CParameterIncrease2dControls the 2d increase of the SoundGroup
 CParameterIntensityControls the intensity of the SoundGroup
 CParameterPitchControls the pitch of the SoundGroup
 CParameterPolyphonyControls the polyphony of the SoundGroup
 CParameterVolumeControls the volume of the SoundGroup
 CPhysicsTriggerComponent used to play SoundGroups when a Rigidbody interaction occurs
 CReverbTagColliderClass used to change the global ReverbTag when a Collider interaction occurs
 CTriggerClass used to play SoundGroups
 CVisualTriggerComponent used to play SoundGroup and provides visual feedback in the editor